From IGN
If we're to entertain Mayan pop-scientist notions and bad John Cusack films, the world will end in 2012. But don't believe everything you read...
Published on January 2, 2012

From Destructoid
Hope you got what you wanted for Christmas! Comments of the Year is a feature where we scour the Comments of the Week archive looking for comments. The ones that make you think the fullest, the ...
Published on January 1, 2012

From IGN
Rockstar has never been shy about looking to the cinema for a little inspiration. Plenty of the finest moments in Rockstar titles are remarkable thanks to a little silver screen shove in the right dir...
Published on January 1, 2012

From IGN
The IGN team have enjoyed a wonderful 2011. Here are some of our favorite memories. Wishing you, and all our readers, partners and friends, a very Happy New Year and an outstanding 2012. Big love...
Published on December 31, 2011

From Destructoid
Love 'em or hate 'em, the big videogame franchises are the life essence of publishers. If you love them, every 1-3 years you can (often) find yourself playing a bigger and better version of a game yo...
Published on December 31, 2011

From IGN
The guys behind the amazing gaming bar Loading in Falmouth have created the official IGN cocktail (no, it's not the Floradora) to help you see in the New Year with us in style...
Published on December 31, 2011

From IGN
Puss in Boots Walkthroughby truegamewalkthroughs Click on the link to open the video up in a new browser TAB or Window. If you have pop-up blocker active, you may need to hold CTRL (PC) or Option (Ma...
Published on December 31, 2011

From Kotaku
You remember that Bearded Dragon, right? Or the orangutans? Or the African bull frog crushing virtual ants? More »
Published on December 30, 2011

From PlayStation Universe
Year 2011 was a great year for PlayStation. Along with a hot E3 2011 conference, this year saw the release of hit titles like Dead Space 2, LittleBigPlanet 2, and Uncharted 3: Drake’s Deception...
Published on December 30, 2011

From Joystiq
Filed under: Podcasts This is it; the final Joystiq Show of the year, and the last round of Game of the Year personal picks from the final group of Joystiq editors. Mike, Steven, Jess, and Jordan join...
Published on December 30, 2011

From Kotaku
Just as its sister site ModDB picks the top PC gaming mods of the year, IndieDB rounds out the year with a countdown of the top independently developed games of the year. Think of it as a shopping li...
Published on December 30, 2011

From Destructoid
Takeshi Kitano, Japan's most extreme eliminator, hates technology. Naturally, he was the best person to ask to help make a videogame. The result was Takeshi no Chousenjou (Takeshi's Challenge), a Fam...
Published on December 30, 2011

From IGN
It's old news now that PlayStation Vita isn't selling very well in its native Japan. As we already reported, Vita is off to a rocky start, only selling 72,479 in its first full week on the market (fro...
Published on December 30, 2011

From Giant Bomb
Find out how we came to these conclusions, as well as our picks for Giant Bomb's Top 10 Games of 2011 by listening to our final, jumbo-sized deliberation podcast!Giant Bomb’s Worst Game of the Y...
Published on December 30, 2011

From spong
As always, the biggest news of June comes from E3. This year the crown would probably have to go to Nintendo, which took the big step of announcing its next console, the Wii U. Before that though... T...
Published on December 30, 2011

From spong
2011 is nearly gone, never - unless you possess some sort of post-Apocalyptic, Dystopian time machine - to reappear. Well, we do have such a time machine! It's called the SPOnG video games news archiv...
Published on December 30, 2011

From Kotaku
The hardest thing at the end of the year is to parse yourself from the hype you're experiencing and think back to the games you played during the summer, the spring, and yes, 2011's early months. Mor...
Published on December 30, 2011

From IGN
The best part of a journey lies in the company you keep. Over the many years of the Final Fantasy franchise dozens of heroes and villains have entered our hearts and remain in our memories. Some of th...
Published on December 30, 2011

From Kotaku
Tired of being picked on and looked down upon for being a Nintendo-exclusive console owner, commenter ClaudioIphigenia speaks up on Kotaku about the rather reasonable reasoning behind his brand loyal...
Published on December 30, 2011

From IGN
Online multiplayer is arguably the most significant advancement that games have made in modern times. But online play is not a complete substitution for the good old-fashioned local multiplayer experi...
Published on December 30, 2011

From Destructoid
Published on December 19, 2011

From Destructoid
Published on December 17, 2011

From Destructoid
Published on December 17, 2011

From Destructoid
Published on December 17, 2011

From Destructoid
Published on December 14, 2011

From IGN Videos
Published on December 12, 2011

From IGN Videos
Published on November 17, 2011

From Destructoid
Published on November 8, 2011

From IGN Videos
Published on November 7, 2011

From IGN Videos
Published on October 31, 2011

From Destructoid
Published on October 28, 2011

From IGN Videos
Published on October 28, 2011

From Destructoid
Published on October 24, 2011

From Destructoid
Published on October 24, 2011

From Destructoid
Published on October 24, 2011

From Destructoid
Published on October 21, 2011

From Destructoid
Published on October 19, 2011

From Destructoid
Published on October 17, 2011

From Destructoid
Published on October 17, 2011

From Destructoid
Published on October 16, 2011

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About

What is E3Feed?

E3Feed takes all of the content from almost a hundred popular sources, filters out only the E3-related stories, and puts it here into one sortable, searchable index. No need to load up a handful of news sites or blogs and hammer the Refresh button. Now you can get the whole story.

You can toggle individual sources on or off, so if you only want to see content from a few sources, or if there's this one gaming blog that you really, really, really hate, you're covered.
How Does It Work?

Headlines and links are gathered using publicly available RSS feeds, which we filter to only pursue E3-related content. To provide an accompanying image for each story, we created a crawler that goes to the corresponding article pages and uses a custom algorithm to attempt to find an image that is likely to belong to the story, and not a layout-related image or an ad.

The crawler also tries to get a text snippet from the article if the RSS feed doesn't include bodies. After that, even more processing is performed on this data so that all content is uniform and fits nicely into our index.

A big new feature this year is the Top Story Clusters that appear at the top of the home page. These should represent the most current and popular news happening right now. This is determined by analyzing headlines and finding what terms are being used by multiple sources in a short period of time. This is a pretty reliable, automated way of finding what's going on right now.
Who Made E3Feed?

E3Feed was conceived and developed by Aaron Dunlap. The visual design was done by John Godfrey.

Aaron currently has no major connection to the video game or game news industries. He has been involved with independent news sites in the past, but is not active in this. He is a professional web developer living in Chicago and does occasional freelance work.

John is a professional graphic designer living in Toronto. He has been involved with digital and print design campaigns for many international brands, actors, and musicians.

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E3Feed was made entirely out-of-pocket in effort to make following the news easier for everybody. Servers cost money, though. We'd love to survive without needing to clutter things up with ads.

If you'd like to show your appreciation for E3Feed by donating any amount to help cover the financial costs of running this site, we'd be grateful.

Thanks!

-Aaron Dunlap

Text-Ads

Most ads suck. We'd like to get around that.

Rather than annoying image-based ads, we'd like to offer clean, simple text ads at the bottom of the page here. They wouldn't be annoying or distracting, but they'd still be perfectly visible to visitors.

Rather than mussy CPM or CPC systems, we're doing a simple block-based rotation system.
How it works

There are ten blocks. No more. Every block has a 10% chance of being displayed on each page load.

An ad can take up one block. A one-block ad will have a 10% chance of showing up for each visit.

An ad can take up multiple blocks. Purchase 2 blocks for your ad, and it will show up 20% of the time. Buy all 10 blocks and every viewer will see your ad.

Blocks are $100 each.

$100 gets your name, site, or product in front of a crapton of viewers.
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Interested?

Email Aaron to claim your blocks!

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